Deliver us the moon horror6/12/2023 This is something that Deliver Us The Moon really excels at, which is a definite plus given that a lot of the story is told through the environment. The fact that the game runs really well on top of that just makes it even better.Īnd of course, there’s also the environmental design. From the excellent use of lighting, to the high-res textures used across the board, there’s a lot to appreciate from a graphical standpoint. Although I did not get to play around with the RTX features, I found it to be a visually stunning game regardless. Another one of the game’s selling points is its graphics, and for a very good reason. Great graphics and detailed environmental design. It’s a unique brand of horror that shows that you don’t need jump scares, creepy monsters, or even an enemy to get that atmosphere, something that I wish more games like this recognized. This not only creates this overwhelming sense of loneliness, but one of dread as well, a feeling that perfectly aligns itself with the type of story the game goes for. You’re in a large space station devoid of all life, with bits and pieces of what used to be scattered throughout. Although it isn’t technically a horror game, Deliver Us The Moon pretty much nails that feeling. A large part of why the story works so well is that the game has an equally great atmosphere to match. If anything, it made the game much less of a walking sim.Įxcellent atmosphere. Granted, the overall story is a bit simplistic, but I really liked the manner in which it was told. A lot of this content is missable as well, so there’s an incentive to do some exploring. And on top of that are a variety of cutscenes, both in present time and recordings of what happened in the past. You have the narration and the environment, but then you have various audio logs, letters, notes, magazines, posters, and other physical objects that all add to the story. In Deliver Us The Moon, the story is told through several different means. This is not like a walking sim where the story is told entirely through narration and the environment. What makes it even cooler is the way that the game goes about telling its story. There’s always some new story development or event around the corner and it managed to do so at a pretty consistent pace. That’s not to say that the story is fast paced (rather, it is actually pretty slow), but that it never really has any lulls. Fortunately, this is something that it does really well, offering up a story that picks right up from the start and doesn’t stop from there. Given that Deliver Us The Moon is a story-driven game, one would hope that the story itself is good.
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